Ambulance Event
Trigger: Begins on Shift 5 and sends six patients into any open rooms.
Best response: Prepare rooms, prioritize critical or burning patients, and keep treatment throughput high.
Long-Tail Guide
Trigger: Begins on Shift 5 and sends six patients into any open rooms.
Best response: Prepare rooms, prioritize critical or burning patients, and keep treatment throughput high.
Trigger: Any patient room can randomly catch fire, even if no patient is inside.
Best response: Use the fire extinguisher first; hand-extinguishing costs more sanity over time.
Trigger: Checked-in patients can faint at the window or after entering a burning room.
Best response: Carry the patient to the correct room within the timer before you resume normal triage.
Trigger: An occupied room is selected and the patient starts levitating with ritual candles.
Best response: Clear candles fast, or use a taser or utility items like eyedrops, IV drops, or coffee to avoid sanity loss.
Trigger: A Bed Monster can drag a patient under the bed as they leave the room.
Best response: Bring maple syrup immediately and resolve it before the 30-second timer runs out.
Trigger: In room 8, a Surgery Monster can emerge from a recovering patient.
Best response: Finish the surgery minigame. Shooting or tasing the monster kills the patient.
Trigger: Usually appears during the ambulance wave and has a limited stabilization timer.
Best response: Get them into recovery first and only then worry about lower-pressure tasks.