Animal Hospital (Anomaly)

Enemy Guide

Hiders

ENEMY VISUALHiders
Enemy guideAvoid / MonitorRooms, walls, and pathing chokepoints

Main threat

A concealment-style threat associated with walls, cracks, or hidden map surfaces depending on the guide you read.

How to counter it

Slow down near suspicious walls or narrow routes and do not run straight through bad positioning.

Behavior notes

Some community pages call them Hiders, others describe them more like wall anomalies. The consistent part is that they punish rushed movement and poor awareness.

Hiders gameplay reference

Encounter context

Enemies become much deadlier when you are already juggling sanity, room routing, and event timers. Good play is usually about composure, not just reaction speed.

Naming note

Community guides do not always use exactly the same label for this threat. This page follows Hiders, while also noting the alternate phrasing: Often described alongside wall anomalies.

What to watch for

  • Blend into map geometry
  • Punish careless routing
  • Easy to miss while multitasking

Common mistake

Do not sprint through corners or wall-heavy sections when your attention is already split.